- created enemies that pick a random direction upon creation
- pseudo-coded my basic enemy AI
- added shooting (shot times, bullet speeds, bullets destroyed when they collide with walls or go too far out of view)
- I added a white dot to my player sprite in order to indicate which direction it's facing
- The sprite changes based on which direction it's facing
- took out all hard coded numbers and replaced with variables
Monday, February 3, 2014
Mo Monday Mo Progress
Today we had state of emergency conditions in NJ and I had to drive to traffic court in them. What should've been a 45 minute drive was over 2 hours long. The reason I mention this is because by the time I arrived home again I felt I had wasted most of the day. This made me sit down and get some work done. Here's what I got going today.
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